Monday, October 1, 2018

3D Art - Cannon Refining

First, I took the cannon into Maya by itself to fix some issues.




















Then, I returned the model to ZBrush to finish the sculpt of the siren and give it a texture.







































































































I decimated the model. The result was 701,729 polys.






















I tried to UV the cannon.


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2D Class Week 01 - Syd Mead Illustration

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